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S.t.a.l.k.e.r. 2 gameplay1/29/2024 However, the game world is not a true contiguous world, but rather 18 different maps separated by loading screens. The Zone itself is a large and varied area, consisting of wilderness, human settlements, and several heavily guarded military bases. However, conversation branches are extremely limited and do not significantly influence the course of the game, aside from accepting or declining missions. The game also attempts to blend the story and character interaction which are commonly associated with RPGs. There are a large number of items in the game, so the player has customization choices which are constrained primarily by how much exploring they do. Artifacts found within the Zone have both positive and negative effects except for some rare artifacts which have only positive attributes. The player does not gain additional abilities or statistics like most RPGs (though the player does level through game play from "novice" to "expert" which has slight effects on the ability to aim accurately), but is instead allowed to attach artifacts which can increase or decrease player attributes. S.T.A.L.K.E.R.: Shadow of Chernobyl is primarily a first-person shooter survival horror video game, but it also features many RPG elements. Explorers and scavengers operating within the Zone, known as Stalkers, possess an anomaly detector, which emits warning beeps of a varying frequency depending on their proximity to an anomaly. As a result of the second disaster, the Zone is also littered with dangerous small areas of altered physics, known as anomalies. In keeping with the post-nuclear decay within the Zone, extreme radiation has caused mutations among animals and plants in the area. begins years later, after people have begun coming to the Zone in search of money, valuable artifacts, and scientific information. However, in 2006, almost 20 years after the first incident, a mysterious second disaster occurred, killing or mutating most of the inhabitants. In the game's backstory, after the initial Chernobyl disaster, attempts were made to repopulate the area, primarily with scientists and military personnel. In addition, the Zone is also a term used to refer to the 30 kilometer Exclusion Zone around the power plant. The term Stalkers was also used for the scientists and engineers who explored the interior of the Chernobyl sarcophagus after its hasty construction in 1986. The Zone encompasses roughly 30 square kilometers and features a slice of the Chernobyl area extending south from Chernobyl Nuclear Power Plant geographical changes for artistic license include moving the city of Pripyat into this area (it is actually to the north-west of the power station), although the city itself is directly modeled on its real-life counterpart, albeit smaller in size, and features in-game recreations of many actual locations from the city. takes place in an area called the Zone, which is based on the real-life Chernobyl Exclusion Zone and partly on the settings of the source material, Boris and Arkady Strugatsky's science fiction novella Roadside Picnic and Andrei Tarkovsky's film Stalker, as well as the latter's subsequent novelization by the original authors. There are also multiple fan remakes trying to restore the cut content from the original version of the game like S.T.A.L.K.E.R.: Oblivion Lost Remake. A sequel, S.T.A.L.K.E.R.: Call of Pripyat, followed in 2010. The background and some terminology of the game are borrowed from the novella Roadside Picnic and its film adaptation Stalker.Ī prequel, S.T.A.L.K.E.R.: Clear Sky, was released in 2008. It is set after a fictitious second Chernobyl disaster, which further contaminated the surrounding area with radiation, and caused strange otherworldly changes in local fauna, flora, and the laws of physics. In the game, the player assumes the identity of the Marked One, an amnesiac man trying to find and kill the mysterious Strelok within the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant. The game features a non-linear storyline and includes role-playing gameplay elements such as trading and two-way communication with non-player characters. The game is set in an alternative reality, where a second disaster of mysterious origin occurred at the Chernobyl Exclusion Zone, causing strange changes in the area around it. S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter survival horror video game developed by GSC Game World and published by THQ in 2007 following a long development.
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